Long Papers

 
Wednesday November 30th

10:15-11:15 Session 1

Let's Come Together � Social Navigation Behaviors of Virtual and Real Humans
Matthias Rehm, Elisabeth André, Michael Nischt

 

Interacting with a Virtual Rap Dancer
Dennis Reidsma, Anton Nijholt, Rutger Rienks, Hendri Hondorp

 

11:30-13:30 Session 2

Geogames: A conceptual framework and tool for the design of location-based games from classic board games
Christoph Schlieder, Peter Kiefer, Sebastian Matyas

 

Squidball: An Experiment in Large-Scale Motion Capture and Game Design
Christoph Bregler, Clothilde Castiglia, Jessica De Vicenzo, Roger Luke DuBois, Kevin Feeley, Tom Igoe, Jonathan Meyer, Michael Naimark, Alexandru Postelnicu, Michael Rabinovich, Sally Rosenthal, Katie Salen, Jeremi Sudol, Bo Wright

 

Generating Ambient Behaviors in Computer Role-Playing Games
Maria Cutumisu, Duane Szafron, Jonathan Schaeffer, Matthew Mc Naughton, Thomas Roy, Curtis Onuczko, Mike Carbonaro

 

Telepresence Techniques for Controlling Avatar Motion in First Person Games
Henning Groenda, Fabian Nowak, Patrick Rößler, Uwe D. Hanebeck

 

 
Thursday December 1st

10:15-11:15 Session 3

Disjunctor Selection for One-Line Jokes
Jeff Stark, Kim Binsted, Ben Bergen

 

Laughter abounds in the mouths of computers:Investigations in Automatic Humor Recognition
Rada Mihalcea, Carlo Strapparava

 

15:00-17:00 Session 4

Discovering the European Heritage Through the ChiKho educational Web Game
Francesco Bellotti, Edmondo Ferretti, Alessandro De Gloria

 

Performing physical objects references with Migrating Virtual Characters
Michael Kruppa, Antonio Krüger

 

Drawings as Input for Handheld Game Computers
Mannes Poel, Job Zwiers, Anton Nijholt, Rudy de Jong, Edward Krooman

 

Learning using Augmented Reality Technology: Multiple Means of Interaction for Teaching Children the Theory of Colours
Giuliana Ucelli, Giuseppe Conti, Raffaele De Amicis, Rocco Servidio

 

 
Friday December 2nd

10:00-11:00 Session 5

COMPASS2008: Multimodal, multilingual and crosslingual interaction for mobile tourist guide applications
Ilhan Aslan, Feiyu Xu, Hans Uszkoreit, Antonio Krüger, Jörg Steffen

 

Grounding Emotions in Human-Machine Conversational Systems
Giuseppe Riccardi, Dilek Hakkani-Tür

 

11:30-13:30 Session 6

Parallel Presentations For Heterogeneous User Groups � An Initial User Study
Michael Kruppa , Ilhan Aslan

 

Ambient Intelligence in Edutainment: Tangible Interaction with Life-Like Exhibit Guides
Alassane Ndiaye, Patrick Gebhard, Michael Kipp, Martin Klesen, Michael Schneider, Wolfgang Wahlster

 

Multiplayer gaming with mobile phones � enhancing user experience with a public screen
Hanna Strömberg, Jaana Leikas, Riku Su omela, Veikko Ikonen, Juhani Heinilä

 

Presenting in Virtual Worlds: Towards an Architecture for a 3D Presenter explaining 2D- Presented Information
Herwin van Welbergen, Anton Nijholt , Dennis Reidsma, Job Zwiers

 

15:00-16:30 Session 7

Al-mediated Interaction in Virtual Reality Art
Jean-luc Lugrin, Marc Cavazza, Mark Palmer, Sean Crooks

 

Ambient Browser: Web Browser for Everyday Enrichment
Mitsuru Minakuchi, Satoshi Nakamura, Katsumi Tanaka

 

Water, temperature and proximity sensing for a mixed reality art installation
Isaac Rudomin, Marissa Diaz, Benjamín Hernández, Daniel Rivera