This year’s edition of EAI INTETAIN focuses on the several ways in which modern technologies inspired by game science are changing how humanity interacts with reality. The conference seeks innovative contributions regarding methods (machine learning, movement analysis, etc.), computer-based systems (architectures, software, algorithms, etc.), and devices (digital cameras, smartphones, etc.) that enhance intelligent human interaction or entertainment experience.
Welcome to the EAI Community
Let the EAI Community help you build your career with collaborative research, objective evaluation, and fair recognition:
- Get more visibility for your paper and receive a fair review with Community Review,
- Earn credits regardless of your paper’s acceptance and increase your EAI Index for new membership ranks and global recognition,
- Find out if your research resonates – get real-time evaluation of your presentation on-site via EAI Compass.
We welcome contributions from the following fields:
- Accessibility in audio games, board games, video games
- Affective computing
- Audio and visual effects
- Augmented, extended, mixed, and virtual reality
- Automatic image recognition in games
- Automatic speech recognition in games
- Behavioral game theory
- Blockchain-based secure entertainment
- Cognitive and behavioral aspects of games
- Computer animation
- Entertainment technologies for smart cities
- Ethical aspects of the entertainment
- Explainability and interpretability
- Game and the character design
- Game prototyping
- Game theory and applications
- Games and health care
- Games and human behavior
- Games on networks
- Haptic feedback
- Human-computer interaction
- Interactive entertainment and big data
- Machine learning and other statistical methods for game playing
- Models and methods for time-series analysis at various scales
- Motion capture technologies and applications
- Movement analysis in various contexts including gaming, performing arts, rehabilitation, sports activities
- Multimodal interfaces
- Music in games
- Non-verbal behavior
- Perception and evaluation of interactive systems
- Serious games and gamification
- Soft skills education
- Sports analytics
- Tournament design
- Tracking systems and sensor data
- Virtual economies
All registered papers will be submitted for publishing by Springer and made available through SpringerLink Digital Library.
Proceedings will be submitted for inclusion in leading indexing services, such as Web of Science, Compendex, Scopus, DBLP, EU Digital Library, IO-Port, MatchSciNet, Inspec and Zentralblatt MATH.
Additional publication opportunities:
- EAI Transactions series (Open Access)
- EAI/Springer Innovations in Communications and Computing Book Series
(titles in this series are indexed in Ei Compendex, Web of Science & Scopus)
- Regular papers should be up to 12-15+ pages in length.
- Short papers should be 6-11 pages in length.
All conference papers undergo a thorough peer review process prior to the final decision and publication. This process is facilitated by experts in the Technical Program Committee during a dedicated conference period. Standard peer review is enhanced by EAI Community Review which allows EAI members to bid to review specific papers. All review assignments are ultimately decided by the responsible Technical Program Committee Members while the Technical Program Committee Chair is responsible for the final acceptance selection. You can learn more about Community Review here.