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8th International Conference on Intelligent Technologies for Interactive Entertainment

June 28–30, 2016 | Utrecht, Netherlands

Analyzing Fear Using a Single-Sensor EEG Device

Jeroen de Man (Vrije Universiteit Amsterdam), Nicolette Stassen (Vrije Universiteit Amsterdam)

Building game scripting DSL's with the Metacasanova metacompiler

Francesco Di Giacomo (Università Ca' Foscari), Mohamed Abbadi (Università Ca' Foscari), Agostino Cortesi (Università Ca' Foscari), Pieter Spronck (Tilburg University), Giuseppe Maggiore (Hogeschool Rotterdam)

Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence

Danica Mast (the Hague University)

Designing collaborative games for children education on sustainable development

Alysson Diniz dos Santos (Politecnico di Torino), Francesco Strada (Politecnico di Torino), Andrea Martina (Politecnico di Torino), Andrea Bottino (Politecnico di Torino)

Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence

Franci Suni Lopez (Universidad Nacional de San Agustín Arequipa Perú,), Nelly Condori Fernandez (VU University Amsterdam The Netherlands)

Distributed Embodied Team Play, a Distributed Interactive Pong Playground

Robby Delden (Human Media Interaction, University of Twente), Steven Gerritsen (Human Media Interaction, University of Twente), Dennis Reidsma (Human Media Interaction, University of Twente), Dirk Heylen (Human Media Interaction, University of Twente)

Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing

Jorrit Siebelink (Leiden University), Peter van der Putten (Leiden University), Maurits Kaptein (Tilburg University)

EXPLORING AVATAR DESIGN APPLICATIONS FOR MOTIVATION IN GAMEFUL ENVIRONMENTS: A CONCEPTUAL FRAMEWORK

Alisa Tuah (), Vanissa Wanick (Miss)

Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation

Carina Gansohr (University of Duisburg-Essen), Katharina Emmerich (University of Duisburg-Essen), Maic Masuch (University of Duisburg-Essen)

Interaction Design Tools for Autism

Andrea Di Salvo (Politecnico di Torino), Paolo Marco Tamborrini (Politecnico di Torino)

Interactive Advertisements in an IoT Era

Vassilis Khan (Eindhoven University of Technology), Suleman Shahid (), Dion Bonné (Tilburg University)

Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games

Daniel Gábana Arellano (Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, London E1 4NS, UK), Laurissa Tokarchuck (Electronic Engineering and Computer Science, Queen Mary University of London, Mile End Road, London E1 4NS, UK), Hatice Gunes (University of Cambridge, Computer Laboratory, William Gates Building, 15 JJ Thomson Avenue Cambridge CB3 0FD, UK)

My Drama: Story-based Game for Understanding Emotions in Context

Xiaoyu Shen (Eindhoven University of Technology), Emilia Barakova (Eindhoven University of Technology)

Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games

Alejandro Moreno (), Ronald Poppe (Utrecht University), Dirk Heylen (University of Twente)

The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations

Shoshannah Tekofsky (Tilburg University), Paul Miller (Tilburg University), Kevin Slavin (Massachusetts Institute of Technology), Pieter Spronck (Tilburg University)

The Oculus Rift Film Experience: A Case Study on Understanding Film in a head mounted display

Hannah Syrett (ADE / NHTV), Licia Calvi (ADE / NHTV)

Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students

Charlotte Gerritsen (NSCR), Tibor Bosse (VU)

Poème Numérique: Technology-Mediated Audience Participation (TMAP) using Smartphones and High-Frequency Sound IDs

Fares Kayali (Vienna University of Technology), Christoph Bartmann (Vienna University of Technology), Oliver Hödl (Vienna University of Technology), Ruth Mateus-Berr (University of Applied Arts Vienna), Martin Pichlmair (IT University of Copenhagen)

A Personalised Approach Based Upon Individual Differences in Cultural Cognitive Factors within the Teamwork Design System

Wesam Shishah ()

A Serious Game for Learning SNS manners by Flaming Experiences

Kaoru Sumi (), Kodai Kasai (Future University Hakodate)

A Throw Training System Utilizing Visual and Sound Effects

Kaoru Sumi (), Yuki Tsukamoto (Future University Hakodate)

Deep learning for classifying Battlefield 4 players

Marjolein de Vries (Tilburg University), Pieter Spronck ()

Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicl

Ekaterina Peshkova (Alpen Adria Universität Klagenfurt), Martin Hitz (Alpen Adria Universität Klagenfurt), David Ahlström (Alpen Adria Universität Klagenfurt)

Game@School. Teaching STEM in Modern Schools Through Gaming and Mobile-based Tutoring Systems

Annalisa Terracina (Sapienza Università di Roma), Massimo Mecella (Sapienza Università di Roma), Berta Riccardo (Università di Genova), Fabiani Francesco (Sapienza Università di Roma), Litardi Dario (Sapienza Università di Roma)

Monitoring Interactions

Felix Meissner (), Remco Veltcamp (Universiteit Utrecht)

WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration

Ramesh Guntha (Amrita Center for Wireless Networks and Applications Amrita School of Engineering, Amritapuri Campus Amrita Vishwa Vidyapeetham University), Balaji Hariharan (Amrita Center for Wireless Networks and Applications Amrita School of Engineering, Amritapuri Campus Amrita Vishwa Vidyapeetham University), P. Venkat Rangan (Amrita Center for Wireless Networks and Applications Amrita School of Engineering, Amritapuri Campus Amrita Vishwa Vidyapeetham University)

Supporting Group Reflection in a Virtual Role-Playing Environment

Julia Othlinghaus (University of Duisburg-Essen), H. Ulrich Hoppe (University of Duisburg-Essen)