Tuesday 28-6 | ||
09:30 | Registration - Location: Big Hall | |
10:15 | Opening - Location: Big Hall | |
10:30 |
Serious games - Location: Big Hall Designing collaborative games for children education on sustainable development Alysson Diniz dos Santos, Francesco Strada, Andrea Martina, Andrea Bottino Towards Serious Gaming for Communication Training - A Pilot Study with Police Academy Students Charlotte Gerritsen, Tibor Bosse A Serious Game for Learning Social Networking Literacy by Flaming Experiences Kaoru Sumi, Kodai Kasai Game@School. Teaching STEM in Modern Schools Through Gaming and Mobile-based Tutoring Systems Annalisa Terracina, Massimo Mecella, Berta Riccardo, Fabiani Francesco, Litardi Dario |
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12:00 | Lunch | |
13:30 |
Novel applications and tools- Location: Big Hall WWoW: World Without Walls. Immersive Mixed Reality with Virtual Co-location, Natural Interactions, and Remote Collaboration Ramesh Guntha, Balaji Hariharan, P. Venkat Rangan The Oculus Rift Film Experience: A Case Study on Understanding Film in a head mounted display Hannah Syrett, Licia Calvi My Drama: Story-based Game for Understanding Emotions in Context Xiaoyu Shen, Emilia Barakova Building game scripting DSL's with the Metacasanova metacompiler Francesco Di Giacomo, Mohamed Abbadi, Agostino Cortesi, Pieter Spronck, Giuseppe Maggiore Interaction Design Tools for Autism Andrea Di Salvo, Paolo Marco Tamborrini |
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15:30 | Coffee break | |
16:00 | Keynote: JobjorisenMarieke - Location: Big Hall | |
17:00 | Reception | |
Wednesday 29-6 | ||
09:30 | Keynote: Elisabeth André - Location: Big Hall | |
10:30 | Coffee break | |
11:00 |
Exertion games- Location: Big Hall Cooperative Tetris: the Influence of Social Exertion Gaming on Game Experience and Social Presence Danica Mast, Sanne de Vries Distributed Embodied Team Play, a Distributed Interactive Pong Playground Robby Delden, Steven Gerritsen, Dennis Reidsma, Dirk Heylen A Throw Training System Utilizing Visual and Sound Effects Kaoru Sumi, Yuki Tsukamoto Play with Me! Gender-Typed Social Play Behavior Analysis in Interactive Tag Games Alejandro Moreno, Ronald Poppe, Dirk Heylen |
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12:30 | Lunch / demo session | |
14:30 |
Persuasion and motivation- Location: Big Hall Design of an Adaptive Persuasive Mobile Application for Stimulating the Medication Adherence Franci Suni Lopez, Nelly Condori Fernandez Interactive Advertisements in an IoT Era Vassilis Khan, Suleman Shahid, Dion Bonné |
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15:00 | Coffee break | |
15:30 |
Interaction technologies- Location: Big Hall Exploring User-Defined Gestures and Voice Commands to Control an Unmanned Aerial Vehicl Ekaterina Peshkova, Martin Hitz, David Ahlström Monitoring Interactions Felix Meissner, Remco Veltkamp Hold me Tight: A Tangible Interface for Mediating Closeness to Overcome Physical Separation Carina Gansohr, Katharina Emmerich, Maic Masuch Analyzing Fear Using a Single-Sensor EEG Device Jeroen de Man, Nicolette Stassen |
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17:00 | Social Program | |
Thursday 30-6 | ||
09:15 | Keynote: Mark Riedl- Location: Big Hall | |
10:30 | Coffee break | |
10:50 |
Game studies- Location: Big Hall Deep learning for classifying Battlefield 4 players Marjolein de Vries, Pieter Spronck Do Warriors, Villagers and Scientists Decide Differently? The Impact of Role on Message Framing Jorrit Siebelink, Peter van der Putten, Maurits Kaptein The Effect of Gender, Native English Speaking, and Age on Game Genre Preference and Gaming Motivations Shoshannah Tekofsky, Paul Miller, Kevin Slavin, Pieter Spronck Measuring Affective, Physiological and Behavioural Differences in Solo, Competitive and Collaborative Games Daniel Gábana Arellano, Laurissa Tokarchuck, Hatice Gunes |
Playable Cities (WS) Location: TBA 10.50-11.00 Opening (Anton Nijholt) 11.00-11.30: The Playful City: Using Play and Games to engage smart citizens Michiel de Lange (University of Utrecht, The Netherlands) 11.30-11.55: Play in the Algorithmic City Troy Innocent (Swinburne University of Technology, Australia) 11.55-12.20: Visual Abstraction for Games on Large Public Displays. David Gullick, Daniel Burnett, Paul Coulton (Lancaster University, UK) |
12:20 | Lunch | |
13:30 |
VASST (WS)- Location: Big Hall 13.30-13.40: VASST opening. Merijn Bruijnes, Jeroen Linssen. 13.40-14.00: Social skills training for police officers. Merijn Bruijnes, Jeroen Linssen. 14.00-14.30: project SENSE – Multimodal Simulation with Full-Body Real-Time Verbal and Nonverbal Interactions. Hossein Miri, Jan Kolkmeier, Paul Taylor, Ronald Poppe, Dirk Heylen. 14.30-15.00: A Conversational Agent that Reacts to Vocal Signals. Daniel Formolo, Tibor Bosse. |
Playable Cities (WS)- Location: TBA 13.30-14.15: Keynote Talk: Playable Cities Clare Reddington (Creative Director, Watershed, Bristol, UK) 14.15-14.40: Observability and adaptability of media experiences for urban play. Teun Verkerk (LedWork & Technical University Delft, The Netherlands) 14.40-15.05: From Playable to Playful: The Humorous City. Chamari Edirisinghe, Adrian David Cheok (Imagineering Institute, Malaysia) |
15:00 | Coffee break | |
15:30 |
VASST (WS)- Location: Big Hall 15.30-16.00: Supporting Group Reflection in a Virtual Role-Playing Environment. Julia Othlinghaus, H. Ulrich Hoppe. 16:00-16:30 VASST closing discussion. Merijn Bruijnes, Jeroen Linssen. |
Playable Cities (WS)- Location: TBA 15.30-15.55: Games, Places, Stories. Gabriele Ferri (Hogeschool van Amsterdam. Netherlands) 15.55-16.20: Game prototyping with and for People. Cristina Ampatzidou (University of Groningen, Netherlands) 16.20-16.45: Games, Play, and the City: Fitting Game Design to Smart City Issues. Sjors Martens (University of Utrecht, The Netherlands) |
17:00 | Closing |