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7th International Conference on Intelligent Technologies for Interactive Entertainment

June 10–12, 2015 | Torino, Italy


Proceedings published:




Promotional video for Intetain 2015 in Turin.



Made by Alessio Seminerio, Cinema and media engineering at the Politecnico di Torino.



The Best Paper Award from Intetain 2015 - Read more on EAI BLOG.



7th International Conference on Intelligent Technologies for Interactive Entertainment


Theme: Human-Computer Interaction for Entertainment


HCI studies aim to plan, design and implement new forms of interaction between people and computers. As HCI involves machines and humans both computer sciences (computer graphics, operating systems, programming languages, etc.) and social sciences (human factors, cognitive psychology, ergonomics, etc.) are relevant. Moreover, when these disciplines are considered together to foster the development of (digital) entertainment contents, new attractive challenges need to be faced by researchers and practitioners. New intriguing research areas can arise from the application of new interaction paradigms to the entertainment industry. As a matter of example, touch and multi-touch interfaces can be considered. They have really shacked up the way people interact with mobile devices, thus also changing the concept of entertainment for this type of devices.

The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) aims to address all the issues concerning relationships between human-computer interaction and entertainment. The objective of INTETAIN 2015 is to attract high state-of-art research contributions, tutorials, and position papers that address the broad challenges faced in using innovative and interactive technologies/tools in order to create entertainment contents.

This conference aims to explore and discuss innovative studies, technologies and applications aimed to propose new interface paradigms; moreover, the conference welcomes research in progress, case studies, practical demonstrations and workshops in addition to the traditional submission categories. Original papers describing unpublished work not currently under review by any other journal, magazine, conference, special issue are solicited. Acceptance will be based primarily on originality, significance and quality of contribution.




  • Understanding the video game industry. The goal of the workshop is to offer an opportunity for students and professionals to discover the video game industry, showing all of its different fields. The video game development process involves not only programmers but a lot of other skilled talents like artists, game designers, psychologists. The attendant will participate to talks and workshop, having the opportunity at the end to try to make a concept of a video game. At the end of the workshop he will learn the fundamentals of the game industry, in order to be able to consider starting his career in it. The speakers are video game and computer graphic veterans that worked for companies in the industry like Milestone, Ubisoft, Dreamworks.

Special sessions

  • Special session on Sensors for entertainment, aimed to attract research works addressing the broad challenges that are faced in the development of sensor-based solutions in the field of entertainment (see corresponding Special Issue below).

  • Special session on OPEN, TECH and FUN: new technologies and production culture for entertainment, aimed to investigate and highlight case studies, researches, production activities engaged on these themes and develop them experimenting new Design choices for the entertainment industry, with new kind of content, for increasingly different users, focusing the attention on flexibility, dissemination of skills and multidisciplinary.

Journal publication opportunities


2014 Highlights:

Intetain Chicago 2014 from SMA Columbia College on Vimeo.