This event is endorsed
and organized by

7th International Conference on Intelligent Technologies for Interactive Entertainment

June 10–12, 2015 | Torino, Italy



7th International Conference on Intelligent Technologies for Interactive Entertainment

June 10-12, 2015 - Turin, Italy


HCI studies aim to plan, design and implement new forms of interaction between people and computers. As HCI involves machines and humans both computer sciences (computer graphics, operating systems, programming languages, etc.) and social sciences (human factors, cognitive psychology, ergonomics, etc.) are relevant.

Moreover, when these disciplines are considered together to foster the development of (digital) entertainment contents, new attractive challenges need to be faced by researchers and practitioners. New intriguing research areas can arise from the application of new interaction paradigms to the entertainment industry. As a matter of example, touch and multi-touch interfaces can be considered. They have really shacked up the way people interact with mobile devices, thus also changing the concept of entertainment for this type of devices.

The 7th Int e rnational Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) will address all the issues concerning relationships between human-computer interaction and entertainment.

The objective of the conference is to attract high state-of-art contributions that address the broad challenges faced in using innovative and interactive technologies/tools in order to create entertainment contents. The goal is to explore and discuss innovative studies, technologies and applications aimed to propose new interface paradigms.



Politecnico di Torino

The 2015 INTETAIN conference sessions will be held at the Politecnico di Torino campus, located at Corso Duca Degli Abruzzi 24, Torino, Italy ( ).

The INTETAIN Gala dinner will be held at the Castello del Valentino, located at Viale Pier Andrea Mattioli 39, Torino, Italy ( )

Keynote speakers

  • Prof. Ming C. Lin
    Department of Computer Science, University of North Carolina at Chapel Hill and Tsinghua University
    Editor-in-Chief of IEEE Transactions on Visualization and Computer Graphics (2011-2014)
    Topics: Perceptually-Inspired Computing
  • Anthony L. Brooks (aka Tony)
    School of Media Technology, University of Aalborg, Esbjerg
    Topic: Sensors for the Senses: Meaning-making via self-active entertainment experiences

Workshop - Understanding the video game industry

The goal of the workshop is to offer an opportunity for students and professionals to discover the video game industry, showing all of its different fields. The video game development process involves not only programmers but a lot of other skilled talents like artists, game designers, psychologists.

The attendant will participate to talks and workshop, having the opportunity at the end to try to make a concept of a video game. At the end of the workshop he will learn the fundamentals of the game industry, in order to be able to consider starting his career in it. The speakers are video game and computer graphic veterans that worked for companies in the industry like Milestone, Ubisoft, Dreamworks.

More information available here:


You can register online at:


Available here: