This event is endorsed
and organized by

7th International Conference on Intelligent Technologies for Interactive Entertainment

June 10–12, 2015 | Torino, Italy

OVERVIEW

The INTETAIN  2015 Organizing Committee invites proposals for workshops to be held in conjunction with the conference, in Torino, Italy, June 2015.

The International Conference on Intelligent Technologies for Interactive Entertainment (INTETAIN 2015) aims to address all the issues concerning relationships between human-computer interaction and entertainment. The objective of INTETAIN 2015 is to attract high state-of-art research contributions, tutorials, and position papers that address the broad challenges faced in using innovative and interactive technologies/tools in order to create entertainment contents.

This conference aims to explore and discuss innovative studies, technologies and applications aimed to propose new interface paradigms; moreover, the conference welcomes research in progress, case studies, practical demonstrations and workshops in addition to the traditional submission categories. Original papers describing unpublished work not currently under review by any other journal, magazine, conference, special issue are solicited. Acceptance will be based primarily on originality, significance and quality of contribution.

 

REQUIREMENTS

A workshop proposal should contain:

  • A 1-page proposal with names & bio of organizers
  • A brief description of the specific technical issues that the workshop will address
  • Explanation of relevance to INTETAIN.

 

All proposals should be submitted by electronic mail to [email protected].


Proposals may be accompanied by a paper or poster submission (see corresponding CFPs) to be possibly published in the proceedings after review.

 

CONFERENCE TOPICS

Topics for this conference include, but are not limited to:

  • Animation and Virtual Characters (virtual puppetry)
  • Multimodal, affective, brain, holographic, adaptive, vocal, tangible, haptic and gestural interfaces
  • Human-music interaction
  • Intelligent, interactive and emerging games
  • Entertainment and education (edutainment)
  • Technologies for interactive: TV, Social Networks, Story Telling, Cinema, Art, etc.
  • Collaborative virtual, augmented and mixed environments
  • Interface design and assessment
  • Entertainment and mobile devices
  • Tele-presence in entertainment
  • Interactive Museum Guides and City and Tourism Explorers Assistants
  • Computer Graphics & Multimedia
  • Sensors for entertainment
  • Applications and case studies