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7th International Conference on Intelligent Technologies for Interactive Entertainment

June 10–12, 2015 | Torino, Italy

INTETAIN 2015

FINAL PROGRAM IN FULL

 

Wednesday, 10 June 2015

13:00 – 14:20      Conference registration (Lobby SCF)

14:20 – 14:40      Welcome (SCF)

14:40 - 14:55       Financial sponsor presentation (M. Fabbri & D. Biocchi; DIRECTA) (SCF)

15:00 – 16:40      Paper session 1: Augmented Reality (Chair: Paul  McKevitt) (SCF)

ArcAid Interactive Archery Assistant°

Vervaeke, Jeroen

Ameye, Jente

van Esch, Sievert

Saldien, Jelle

*Verstockt, Steven

Digital Facial Augmentation for Interactive Entertainment

*Hieda, Naoto

Cooperstock, Jeremy, R

Phygital Play. HRI in a New Gaming Scenario.°

*Lupetti, Maria Luce

Piumatti, Giovanni

Rossetto, Federica

ARZombie: A Mobile Augmented Reality Game with Multimodal Interaction

Cordeiro, Diogo

*Jesus, Rui, Manuel

Correia, Nuno

Robot Devastation: Using DIY Low-Cost Platforms for Multiplayer Interaction in an Augmented Reality Game°

*Estevez, David

Victores, Juan, G.

Morante, Santiago

Balaguer, Carlos

16:40 – 17:00      Coffee break (Lobby SCF)

17:00 – 18:40      Paper session 2: HCI 1 (Chair: Anthony Whitehead) (SCF)

A Preliminary Study of a Hybrid User Interface for Augmented Reality Applications°

*Manuri, Federico

Piumatti, Giovanni

A System for multimodal interaction with Kinect-enabled virtual windows°

*Bernardos, Ana M.

Marquínez, Íñigo

Gómez, David

Besada, Juan, A.

Casar, José, R.

Real-time gesture recognition based on motion quality analysis

*Jost, Céline

Stankovic, Igor

De Loor, Pierre

Nédélec, Alexis

Bevacqua, Elisabetta

Automated video analysis of interpersonal entrainment in Indian music performance

*Alborno, Paolo

Clayton, Martin

Keller, Peter

Volpe, Gualtiero

Camurri, Antonio

How does it feel like? An exploratory study of a prototype system to convey emotion through haptic wearable devices°

*Mazzoni, Antonella

Bryan-Kinns, Nick

 

Thursday, 11 June 2015

 

8:00 – 9:00           Conference registration (Lobby SCF)

9:00 – 10:40         Paper session 3: HCI 2 (Chair: Andrea Bottino) (SCF)

A virtual holographic display case for museum installations°

*Chessa, Manuela

Garibotti, Matteo

Rossi, Valerio

Novellino, Antonio

Solari, Fabio

A Multimodal Dataset for the Analysis of Movement Qualities in Karate Martial Art°

*Kolykhalova, Ksenia

Camurri, Antonio

Volpe, Gualtiero

Sanguineti, Marcello

Puppo, Enrico

Niewiadomski, Radoslaw

Drawing Outside the Lines: Tracking-based Gesture Interaction in Mobile Augmented Entertainment

*Hürst, Wolfgang

Poppe, Ronald

van Angeren, Jerry

Interactive Entertainment, Virtual Motion Training and Brain Ergonomy

*Invitto, Sara

Faggiano, Chiara

Sammarco, Silvia

De Luca, Valerio

De Paolis, Lucio, Tommaso

Notification mechanisms in second-screen scenarios - Towards a balanced User Experience°

*Almeida, Pedro

Abreu, Jorge

Silva, Telmo

Aresta, Mónica

Duro, Lígia

Oliveira, Rita

10:40 – 11:00      Coffee break (Lobby SCF)

11:00 – 11:40      Keynote speech (SCF)

                ‘Sensors for the Senses: Meaning-making via self-active entertainment experiences’

                 Anthony L. Brooks

11:40 – 13:00      Paper session 4: Digital characters and virtual worlds (Chair: Fabrizio Valpreda) (SCF)

Visual metaphors for semantic cultural heritage

*Damiano, Rossana

Lombardo, Vincenzo

Lieto, Antonio

Exploiting Reverse Correlation for the Generation of Virtual Characters from Personality Traits

*Nunnari, Fabrizio

Heloir, Alexis

A Methodological Approach to User Evaluation and Assessment of a Virtual Environment Hangout°

Pasin, Marco

*Frisiello, Antonella

Wall, Julie 

Poulakos, Steven

Smolic, Aljoscha

The richness of open-ended play - Rules, Feedback and Adaptation mechanisms in Intelligent Play Environments

*Rijnbout, Pepijn

Schouten, Ben

Graaf, Mark, de

 

13:00 – 14:30      Buffet lunch (Lobby SCF)

                                Posters & Demos  (SCF)

                                Virgil, a robot museum experience (poster & demo)

*giuliano, luca

germak, claudio

lupetti, maria luce

Kaouk Ng, miquel efrain

Phygital Play. HRI in a new gaming scenario (demo)

*Lupetti, Maria Luce

Piumatti, Giovanni

Rossetto, Federica

Digital Facial Augmentation for Interactive Entertainment (demo)

*Hieda, Naoto

Cooperstock, Jeremy, R

Grüt - A Gardening Sensor Kit for Children (demo)

*Zonda, Ilaria

Martis, Jarmal

CrossCult: Empowering Reuse of Digital Cultural Heritage in Context-aware CrossCults of European History (poster)

*Bravo Quezada, Omar Gustavo

García Vélez, Roberto Agustín

Blanco-Fernandez, Yolanda

López Nores, Martín

14:30 – 16:10      Paper session 5: Sensors for entertainment (Chair: Fabrizio Lamberti) (LH)

Wearable Vision for Retrieving Architectural Details in Augmented Tourist Experiences

Alletto, Stefano

Abati, Davide

*Serra, Giuseppe

Cucchiara, Rita

Augmenting Traditional Playground Games to Enhance Game Experience

*Moreno, Alejandro

van Delden, Robby

Poppe, Ronald

Reidsma, Dennis

Heylen, Dirk

Grüt - A Gardening Sensor Kit for Children

*Zonda, Ilaria

Martis, Jarmal

Wearable Sensor Networks for Motion Capture

Arsenault, Dennis

*Whitehead, Anthony

An open platform for full body interactive sonification exergames

Ghisio, Simone

Coletta, Paolo

Piana, Stefano

*Alborno, Paolo

Volpe, Gualtiero

Camurri, Antonio

Primavera, Ludovica

Guenza, Carla

Moretti, Paolo

Bergamaschi, Valeria

Ravaschio, Andrea

Ferrari, Carla

16:10 – 16:30      Coffee break (Lobby SCF)

16:30 – 17:10      Keynote speech (LH)

               ‘Perceptually-Inspired Computing’

                Prof. Ming C. Lin

17:10 – 18:20      Social event (LH)

                Concert by J.F. Laporte and SMET’s students

20:00 – 22:00      Gala dinner (Castello del Valentino, Viale Pier Andrea Mattioli, 39, “Balconata d'onore”)

 

Friday, 12 June 2015

8:00 – 9:00           Workshop registration (Lobby SCF)

9:00 – 11:00         Understanding the video game industry (part 1) (SCF)

11:00 – 11:30      Coffee break (Lobby SCF)

11:30 – 13:30      Understanding the video game industry (part 2) (SCF)

13:30 – 14:30      Buffet lunch (Lobby SCF)

14:30 -16:30        Paper session 6: Gaming (Chair: Rossana Damiano) (SCF)

Playable One-Switch Video Games for Children with Severe Motor Disabilities Based on Gnomon

*Aced López, Sebastián

Corno, Fulvio

De Russis, Luigi

A semantic layer for knowledge-based game design in edutainment applications

*Repetto, Andrea

Catalano, Chiara Eva

Fydlyty: A Low-Fidelity Serious Game for Medical-Based Cultural Competence Education°

Kapralos, Bill

*Khan, Zain

Maddeaux, Kristopher

Soft Play Detection in Shooter Games Using Hit Matrix Analysis°

*Laasonen, Jussi

Smed, Jouni

GAINE - tanGible Augmented INteraction for Edutainment

*Bottino, Andrea

Martina, Andrea

Toosi, Amirhosein

360-MAM-Affect: Sentiment Analysis with the Google Prediction API and EmoSenticNet°

*Mulholland, Eleanor

Mc Kevitt, Paul

Lunney, Tom

Farren, John

Wilson, Judy

16:30 – 16:45      Closing remarks

 

° Short paper

 

ROOM LEGEND: SCF Sala Consiglio di Facoltà, LH Lecture hall

 

ACCESS

 

 

Included in full conference registration (member, non-member and student)

 

Free entrance

 

Workshop registration required (included in full conference registration); Special Workshop Fee


SOCIAL EVENT 

Program of the Concert by J.F. Laporte and SMET’s students 

Karlheinz Stockhausen - Plus-Minus (1963) 
new version for three virtual instruments 

Margherita Brillada, Amedeo Casella, Luca Morino - digital design and performance 
produced by the Electronic Music School of Turin's Conservatory of Music 

Jean François Laporte - Jonas dans la baleine (2015)
for two "the pipe" and live electronics 

Zack Settel - Air jam (2015)
for two "the pipe" and motion capture system 

Jean François Laporte - invented acoustic instruments